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Glimpse of the Wildworld

Welcome to my blog. In here you will find random useful information that I have compiled for future reference. And also blog posts about me and in other events including games, music, technology and the like. Have a nice day! c:

Heroes of Newerth



Heroes of Newerth, a new game released by S2Games (founded by Marc DeForest) which comprises the same elements as of DoTA AllStars (by Icefrog). The game is very much the same as of DoTA but the heroes have gone from creep-looking to cyborg-mech-like bodies. I personally have tried playing the game and noticed some of the changes S2Games has applied to HoN. Some changes are as follows :

Cleave
Cleave is very powerful in HoN. The amount of ground it covers easily doubles that of DotA. Not forget to mention that you can cleave units off of buildings. This will sometimes result funny situations such as Sven killing players who are behind the tower (kind of like Luna's bounces). Also, if you have cleave, your images will cleave as well, a feature that is not available in DotA.


Cussing will cost you gold!!
It's true!! In HoN, there is a hero selection phase. Think of it as like a character selection screen for any fighting games, it's very close. Anyway, you can still chat during this phase, and if you cuss, the game will deduct one gold from ya. It's cuss per line, so you can swear as much as you like in the first line for 1g, and the next line of cuss will cost you another 1g hahahah. I guess HoN wants to grab the younger audience as well since profanity filters can't even be turned off.


Attack Animation
All character animation is really good. Little to no delay in wind up time. This is generally a good thing I suppose, it kind of changes the metagame a little. For example, CM in HoN is much more abusive in harassing than DotA CM could ever accomplish.


Pulling ******* sucks in HoN. It's hard to let it fully latch on. I'm not sure why this is so, but so far I suspect that the allied creeps must attack at least 3-4 times in order for them to be "sticky". Any less than that, they will hit a couple times, and then simply walk away to their own business like nothing ever happened. In DotA, creeps protect you if you are under fire. So you can pull via being attacked near a creep wave. In HoN, they flat ignore you and go on about their way (heartless mother*******..).

Not only that, the creeps use magic even against one unit. So you will see the damn owlkin using tornado, and centaurs stomping. Centaur's stomping isn't all that bad though... since after he stomps, he does not retreat to his camp like DotA. It is ironic that the centaurs are one of harder mobs to pull in DotA, whereas in HoN, it is the easiest to pull. Also, there are multiple pull spots in DotA that's not very possible in HoN (I can't test this fully because there are no single player modes for practicing).

There's also something about those siege units loving to attack heroes. I don't know why, but they prioritize on attacking heroes once their target is killed. It's kind of annoying since to shake them off, you have to run out of their range and then come back.


AI
I am not impressed at all of AI in HoN. It's supposed to be a very advanced engine, and it really does some questionable stuff. In fact, I'll go as far as saying AI sucks in HoN and it's worse than wc3.

If you direct a unit to move from point A to point B, it should take the shortest path possible, right? No, not in HoN. This happens the most when there's an obvious path through a forest, and the hero chooses to go around unless you manually micro it.

Here's another, when jungling, I often orb walk back for obvious advantages. While doing so, I launch an attack by attacking the ground. In DotA, hero instantly picks up who to attack (the closest unit) and attacks it. Same scenario for HoN would go like this: The hero takes few steps to where attack ground was targeted at, then looks for the targets to attack. What the hell? This can be obviously fixed by attacking the unit directly, but it does certainly show some holes in AI. Attack ground is a command for "attack everything on the way", and not "well, go there first, and start searching for things to attack".

Lastly, it still has those annoying problems as wc3 engine does. You know how there's this tree, and you want to eat it? And sometimes a hero goes all the way around to eat this tree while it's right in front of him (this happens so much at bottom sentinel)? It does that in HoN too.


Creeps
Creeps(jungle mobs as well) seem to travel faster than DotA, and the map seems tighter (smaller) than DotA. The creep aggro in HoN is not properly done. In DotA, once you gain aggro of the opponent creeps, you can lose it by attacking your own creep even if the attack does not launch. But in HoN, you must run out of their range of fire.

Leshrac (Torturer in HoN)
Leshrac had always been one of my favourite heroes. And in HoN, he's just as, if not sexier. As far as character design and overall "look" goes, HoN is just damn sexy. Anyway, moving on..

In HoN, Leshrac's lightning damages everyone instantly within the radius of the target. In DotA, lightning is not instant, it has a travel time. Lightning also travels further in DotA as long as there is vision and enough range for jumping. Whereas in HoN, it has a fixed range. What's cool about HoN lightning is that Lesh's lightning hits people out of vision as long as they're in range of the target you selected to cast on.

Lesh and Lina's stun in HoN are much faster than that of DotA. I think this is mostly true for any hero though, it looks like the casting animation is fast in HoN. Oh, and edict does not hit buildings in HoN.


Luna (or Moon Queen in HoN)
DotA Luna is arguably better than HoN Luna since there are no multi-bounce* in HoN. However, it does seem like the bounces have further reach in HoN by 25-40 and they do seem to travel little faster. It is questionable that multi-leech is possible via Satanic as I've yet to test this fully.


Faceless Void
....sucks in HoN as it has 2sec cd on the proc of backtrack and bash. Which pretty much defeats the purpose of ever playing him. I don't know how backtrack is coded here in HoN. I know that in DotA, it's coded to heal him for whatever the damage dealt to him as long as it does not exceed his max HP. Which means in DotA, Lina can always one shot Void with aghanim staff at lvl16 if he does not have enough HP to survive the burst at 100% HP. But I don't know if that's true for HoN as well. Oh, his time walk animation is near instant.. I think it's faster than blink animation in DotA for Antimage and QoP.

The bash 2sec cooldown is also the same for Slardar in HoN as well. I don't know why they made it like this. And I'll be blunt; it's stupid. It really caps the potential of what these heroes could become and I don't appreciate that.

Pudge (Devourer in HoN)
There's something about Pudge's hook that's very different from DotA's. I can't quite put my finger on it. But I rather not feed you guys with faulty information, so I'll just shut up.

I did notice that you can animation cancel hook unlike DotA. In DotA, once you launch a hook, it's gone. There's no canceling. But in HoN, you can cancel before it launches and save you the grief if you believe it'd be a miss. It's pretty cool because whenever Pudge hooks in HoN, he shouts, "YOU ARE MINE!!1" and because you can cancel it, you can pretty much spam that message. It kind of makes other players nervous a bit when they hear that sound as well, hahahaha.

Oh, I am pretty sure about this one. If you bite and then rot, it'll cancel the bite. Kind of like the old Pudge in DotA. So, that's poorly done. Hopefully they will address this soon (friend told me they're apparently working on it? I don't know).


Shading, and General Visibility of the Game
The game is too dark. I actually don't mind the "darkness", I think the game has great look. But I guess, it's not shaded well? For one, it's difficult to tell where the ramp begins and ends. The woods look too bulky and look like they take up a lot more space than they actually do. The halo(or aura) of the hero that glows in its colour is too weak and should be brighter. It would also help if their armor colour is "bolder". For example, it's really hard to tell if that green-ish glow hero is teal or dark green. This is same for orange and brown. They just need to be way more distinguishable. The colour scheme and overall shading is not well done as everything blends in with the environment. This problem is most visible when placing wards because you can only barely see the circle of vision in minimap.


Latency is beyond awesome, it's ******* fantastic. The way HoN operates is that they have dedicated servers for hosting. So it's not player-base hosting (although, I think you can, but why would you). I can play with players from Europe and whatnot with virtually no lag. You do get some spikes and frame lags from time to time, but it's nowhere as bad DotA can get. Let's just say that the worst case in HoN for lag is still a playable condition. The little spikes you get, it seems like a server stability than anything which I'm sure they can address. It's truly astonishing how great the lag is..which was and is my biggest gripe with competitive DotA scene. This can really bring the players together beyond seas and lands.

Furthermore, there are reconnecting feature in HoN where you disconnect (or leave..) you can reconnect within 5min without penalty. You have to admit, this is pretty damn cool.


The "Look"
I don't care as much, but I'll admit that the game looks incredible. There are really a lot of details that you are going to love and appreciate. From thrones busting, the corpses blowing up, spell effects and little particles like insects that follows Slardar around... all very interesting and you can see the amount of work they put in. However, I never really had problem with DotA graphics, so it's really not too much of a big deal for me.

The game is insanely smooth and high quality though. After playing many rounds of HoN, then playing DotA with friends I felt like the game was "choppy". I seriously tabbed out multiple times to check if I had anything running. I then realized that the game wasn't choppy, it's just that HoN was so smooth that it makes DotA feel choppy.

In fact, as great as it looks, I think HoN has too much "flash". There's so much **** going on that seems unnecessary. For example, do I really need to see the whole screen shake whenever Sven w/ godstrength swings his hammer? Yeah, I get it. He hits so hard that, oh my gawd, the earth shakes. But ****, is that really necessary? Maybe you can turn these off, I don't know, so far I have not been able to.

Lot of the times in team fights, it's just a whole lot of bangs and bams and then it's over. I suppose kind of like that in DotA too, but it's not nearly as fancy. I mean, fancy is cool and all, but I like simplicity. I want to grasp of what's going as soon as I see'em.

New Heroes
Are alright the most part. They did some interesting mix-up of skills in HoN. For example, Witch Doctor in HoN has Warlock's heal instead of his HP regen aura. Stuff like that are everywhere in HoN. Do I mind? Not really. Even though they did copy DotA, HoN is rightfully their own game and they've put a lot of hard work. I think they are definitely allowed to have some fun creating and mixing heroes up like making a bastard child of Gondar and Sniper (= Scout).


Metagame is completely different from DotA. It uses the core concepts of DotA, but the number of hero the game offers, the new heroes, mix-up heroes and how the mechanics function differently in HoN all affects the metagame. It's quite different. Do I like it? I suppose I don't mind. One thing I would really like is to update to the newest version of DotA for items. Pipe and ghost scepter would be great.


So, the verdict?!
Can't really give it a strict good or bad since it's in beta phase. But I will say the game is shaping up nicely and it can only get better. They already did a lot of things "right".

I'm a gamer just like you who hate games that release before they're even remotely ready. I still remember how everything was bugged in AoC and WAR. Now they were MMO and this is RTS, so one can argue if he truly wishes...but **** it. When I order pizza, they don't deliver pizza dough and raw toppings. It comes to my doorstep fully cooked.

So far, HoN has not crashed for me mid-game, and it's damn smooth. All the animation frames connect well (not clunky) and again, you will be enjoying these little details if you are into it. The only thing I hope is that they don't release this rashly. Because it really needs more heroes, and tuning in my humble opinion.

Thanks for reading this very loooong information xD


Read More 0 comments | Posted by Prince Yap edit post

Fixing: Disabled Task Manager

Many times when working on a computer that has been infected with a virus, trojan, or piece of spyware I find myself with the Task Manager being disabled. Malware creators like to disable Task Manager so it makes solving the problem and removing the issue difficult.

If this happens you'll normally have to edit the Windows registry to fix the problem. A restriction has been placed on the user to not allow them to run Task Manager, this might be ok in an office environment where the IT department wants to control things, but in a home office this can cause major problems trying to fix
a malware or virus issue.

Listed below you will find the many ways to reenable Task Manager along with an automatic method that works wonders.


To open the Task Manager, you normally would do one of the following:
  • Press CTRL-ALT-DEL on the keyboard
  • Press CTRL-SHIFT-ESC on the keyboard
  • Right-click on a blank area on the start bar and choose Task Manager
  • Click on Start, Run and type TASKMGR in the run box and press Enter
Sometimes instead of Task Manager opening you'll see the following screen. In these cases, you'll have to follow the methods below to re-enable access to the Task Manager.First we'll begin with the various registry modification methods for correcting this problem.

Method 1 - Using the Group Policy Editor in Windows XP Professional

  1. Click Start, Run, type gpedit.msc and click OK.
  2. Under User Configuration, Click on the plus (+) next to Administrative Templates
  3. Click on the plus (+) next tSystem, then click on Ctrl+Alt+Delete Options
  4. Find Remove Task Manager in the right-hand pane and double click on it
  5. Choose the option "Not Configured" and click Ok.
  6. Close the Group Policy Window
Method 2: Change the Task Manager Option through the Run line
  1. Click on Start, Run and type the following command exactly and press Enter
REG add HKCU\Software\Microsoft\Windows\CurrentVersion\Policies\System /v DisableTaskMgr /t REG_DWORD /d 0 /f

Method 3: Change Task Manager through a Registry REG file
  1. Click on Start, Run, and type Notepad and press Enter
  2. Copy and paste the information between the dotted lines into Notepad and save it to your desktop as taskmanager.reg
------------------------------------
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Policies\System]
"DisableTaskMgr"=dword:00000000
-------------------------------------

3. Double click on the taskmanager.reg file to enter the information into the Windows registry

Method 4: Delete the restriction in the registry manually
  1. Click on Start, Run, and type REGEDIT and press Enter
  2. Navigate to the following branch

    HKEY_CURRENT_USER \ Software \ Microsoft \ Windows \ CurrentVersion \ Policies\ System

  3. In the right pane, find and delete the value named DisableTaskMgr
  4. Close the registry editor



Read More 0 comments | Posted by Prince Yap edit post

Remove or modify the arrow used on shortcuts.

This tweak removes the shortcut arrow

  • Click Start, Run and type Regedit.exe
  • Navigate to the following key:

HKEY_LOCAL_MACHINE \ SOFTWARE \ Microsoft \ Windows \ CurrentVersion \ Explorer \ Shell Icons

  • Backup the key by exporting it to a file
  • In the right-pane, create a new String value named 29
  • Double-click 29 and set its Value data as:

C:\Windows\System32\shell32.dll,50

(shell32.dll,50 is a empty icon)

  • Close Registry Editor.

To apply the changes instantly, follow this

  • Right-click Desktop, choose Properties
  • Click the Appearance Tab.
  • Click Advanced button
  • Choose Icon from the drop-down list
  • Set it's size to 31 and press OK, OK.
The changes will be applied now. Repeat the above steps and then set the Icon size back to 32 (defaults). The above steps are required to force Windows to redraw the icons.
Read More 0 comments | Posted by Prince Yap edit post

Top 10 Biggest Brain Damage

1. No Breakfast
People who do not take breakfast are going to have a lower blood sugar level. This leads to an insufficient supply of nutrients to the brain causing brain degeneration.

2. Overeating
It causes hardening of the brain arteries, leading to a decrease in mental power.

3. Smoking
It causes multiple brain shrinkage and may lead to Alzheimer disease.

4. High Sugar consumption
Too much sugar will interrupt the absorption of proteins and nutrients causing malnutrition and may interfere with brain development.

5. Air Pollution
The brain is the largest oxygen consumer in our body. Inhaling polluted air decreases the supply of oxygen to the brain, bringing about a decrease in brain efficiency.

6. Sleep Deprivation
Sleep allows our brain to rest. Long term deprivation from sleep will accelerate the death of brain cells.

7. Head covered while sleeping
Sleeping with the head covered increases the concentration of carbon dioxide and decreases concentration of oxygen that may lead to brain damaging effects.

8. Working your brain during illness
Working hard or studying with sickness may lead to a decrease in effectiveness of the brain as well as damage to the brain.

9. Lacking in stimulating thoughts
Thinking is the best way to train our brain, lacking in brain stimulation thoughts may cause brain shrinkage.

10. Talking Rarely
Intellectual conversations will promote the efficiency of the brain.
Read More 0 comments | Posted by Prince Yap edit post

The correct way of cooking noodles.

The correct way to cook instant noodles without harming our bodies and health:
Normally, how we cook the instant noodles is to put the noodles into a pot with water, throw in the powder and let it cook for 3 minutes around and then ready to eat.

This is the WRONG method of cooking the instant noodles.

By doing this, when we actually boil the ingredients in the powder, normally with MSG, it will change the molecular structures of the MSG causing it to be toxic.

The other thing that you may or may not realized is that, the noodles are coated with wax and it will take around 4 to 5 days for the body to excrete the wax after you have taken the noodles.

CORRECT METHOD, which you may or may not know, is to cook the noodles this way.

1. Boil the noodles in a pot with water.
2. Once the noodle is cooked, take out the noodles, and throw away the water which contains wax.
3. Boil another pot of water till boiling and put the noodles into the hot boiling water and then shut the fire.
4. Only at this stage when the fire is off, and while the water is very hot, put the ingredient with the powder into the water, to make noodle soup.
5. However, if you need dry noodles, take out the noodles n add the ingredient with the powder and toss it to get dry noodles.

Please share this info and help save a life.
Read More 0 comments | Posted by Prince Yap edit post
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  • About
      My real name is Princeton Tuban Yap. I already blowed 19 candles. I'm currently located here in the Philippines, specifically at Mactan Country Homes, Babag Timpolok Lapu-Lapu City. My secret lair is located at La Aldea Buena Mactan Block 29 Lot 12, with the same details as of the first address. I finished my elementary years at Mandaue Christian School, my highschool years at Indiana Aerospace University and currently studying at the University of Sancarlos Technological Center. I'm taking up BS Computer Engineering and I fix computers as a sideline hehe.
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